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Medieval 2 total war civil war mod
Medieval 2 total war civil war mod















It is suggested that in single-player mode that you play the defending army.

medieval 2 total war civil war mod

You can play historical scenarios as outlined below or play all battle maps in custom army mode.

#Medieval 2 total war civil war mod mod

This mod is SINGLE or MULTI-PLAYER ONLY.

medieval 2 total war civil war mod

There is far more to see and enjoy! Check out the User Guide as well which has details on every last bit of this mod and its composition. Try them all out today and see the variety in new units/elites/special infantry and the broad range of Leaders you can use. The Cavalry faction armies are reworked into "Early", "Mid" and "Late" war units with varying arms and strength. For the Confederates they have the corresponding Coastal Forces featuring heavy artillery batteries along with the Army of Tennessee.

medieval 2 total war civil war mod

The Custom Battle faction armies are bigger and better than every with the addition of the Union III Corps, Army of the Cumberland and the Coastal Forces army. And the round time has been extended to 3-hours for each scenario!! Starting locations as near as possible so you can recreate these battles in as near real-time historical accuracy as possible. Every scenario's units, for both sides, are set at the same strength percentage. You can play solo against the AI or against humans up to six total players!ģ,700 unique Regiments, Artillery Batteries and Leaders make up the data base behind the Historical Scenarios where their on-field strength is either 35%, 40% or 50% of their actual reported strength on that day of battle. New Historical Scenarios, all accessible via the Multiplayer > Local Network (or Total War Online) > Host Battle > Historical Scenario buttons. 30 new maps added to the original 13, all supporting up to 6 players. Now featuring 43 Battle Maps representing all theaters of the war from Pea Ridge and Mansfield to Shiloh, Champion Hill and Chickamauga to the Valley Campaign fields of Cedar Creek and Cross Keys. ACW 2.0 is HERE! A 15+ month long effort to overhaul, expand and improve every aspect of the original release. There are over 1,000 hours of effort in this project on my part only, not to mention all of those who have contributed.Īfter three years, three months and 12 days. If you find bugs, contact me so that a common base can be maintained. DO NOT edit and release any changes to the public. * Projectiles now have inaccuracies to them, and act more like Medieval 2 Total War's projectiles did.*** NOTICE: YOU, anyone, does not have my permission to edit, reuse, or in any way change any content in this release package without my express permission. * Battles are much more fluid, and have an overall deeper 'feeling' to them You may see a couple of cowards refusing to fight, or 2 men holding off 10 men. * You may see unique events, like singular men running from the fight, or running towards the fight. * Infantry in melee combat now form 'battle lines', which they will add reserves to during the fight * Cavalry has a much more 'heavy' impact when charging * Weaker units will get pushed backwards as they lose the fight * Units in melee will now spread out, and give room for their men to fight All of the features of this mod, reproduce a very similar feeling of Medieval 2 Total War's combat. This one includes kill-moves, which have a moderate chance of triggering, and also includes projectile inaccuracy.

medieval 2 total war civil war mod

This is a variant of my "Rome Total War Classic Combat" mod.















Medieval 2 total war civil war mod